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Passive Programming in the Middle School Library

3/29/2025

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I went to a fantastic session at the Texas Library Association Conference in 2024 about passive programming, led by Elizabeth Herndon, Rebecca Gruen, and Nancy Limmer, and I put a ton of their ideas into practice the following school year. Passive programming is essentially what you put out for people to engage with - but you don't have to be standing there or directing anything about it while it's happening. It's an invitation to come in and create, which is my favorite thing ever.

Mini Contests

I started out with Mini Contests in the library. Full of success with my new 3D printing skills the past spring, I decided to 3D print prizes for various contests we would run in the library - and we would rotate the types of contests, so it could speak to artists or word-o-philes or photographers and builders. When the 3D printer developed a crisis of self in late October, that threw a wrench in our prize plans, but we did have some fun contests worth repeating. In fact, I'd argue that you get more participation when students and staff know what to expect because they've seen examples before.

In my previous school district, we had Special Spot Photo Contests each year, where families took photos of students reading books related to their environment. For example, a family on vacation to the Grand Canyon might submit a photo of a student reading a book about the Grand Canyon, or a student reading a book about butterflies might be photographed in her back yard. I shifted that to a Literary Pets Photo Contest in the fall, where students submitted pictures of their pets "reading" books. I added all the pictures to a Google Form and invited staff members to vote for their favorites, and then I 3D-printed an articulated octopus and some stackable cats and a flexi dog for our top three prize winners.
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We ran a book-themed tissue box contest, but we didn't get a lot of entries. This might have been better suited for elementary students, or more successful if I already had the tissue boxes available to decorate at a station.
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We also had a sticky-note waffle drawing contest - an idea I got from the TLA presenters (above). I added each new entry to the display as they came in, which encouraged more students and staff members to create their own. I had my student Library Aides vote for their favorites, and then (since we had a tie), I asked a few regular student library visitors to add their votes to the mix. We 3D printed some waffle prizes for those winners, too.
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3D Printed Waffle Prizes (it's not really a waffle cone, but we pretended it was)
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Dino-waffle-eating Flip O Rama
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Prize-winning waffle drawing
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Sticky Note entries added to a rolling pocket chart display stand
We were going to have a Word Invention Contest and a Spooky Story Contest and more, but we had a giant jam in the 3D printer that paused our prize-making for a while, and then November through May was pretty much a blur, so we never got back to the contest thing. Lots of goals for next year, though!

Activity Stations

I love STEAM and maker mindsets and having lots of options for creating in the library. However, some materials are really messy and need some supervision, so I can't have them out all the time unless I want to spend most of my time cleaning them up afterward (which I do not). Still, there are lots of activities we can have out in the library to engage students that don't require direct supervision or assistance. I found that when I vary what I have out, it keeps it fresh and interesting for students and it doesn't clutter the space so we continue to have lots of room for library lessons and visits.

Some of the passive programming stations I've had out this year include:
  • A Rubik's cube station with stop watches - students add their names to the whiteboard leaderboard when they solve the cube in record time
  • Coloring Posters
  • Stick-Together Posters (earn a batch of stickers with each book check-out)
  • Building materials like marble run mazes, dominoes, and Keva Planks
  • A Lego table - when students are really attached to a detailed build, I add it to our glassed-in display case near the library entrance so others can see it
  • An I Spy Tank
  • This or That voting stations
  • Word of the Week Giant Dictionary Challenge
  • Board games like Mancala, chess, Apples to Apples, and Uno
  • A Buddha Board
  • A green screen with background noise filtering microphones for podcasting, videos, and book commercials
  • Bookmark Creation (we laminated the finished products)
  • Flores de Papel - tissue paper and chenille stems

I save some of the more complicated materials, like jewelry making, crochet, washi tape, calligraphy, button making, Shrinky Dinks, and Perler beads for designated Maker Days, when I have time to pull all the materials out and supervise them for the day.

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Resources:
Maker Mindsets - a Rationale for Reluctant Teachers
Introducing a Maker Mindset to Students - Beginning of the Year Activity
Hosting a Schoolwide Maker Day - Elementary
Picture Books with Maker Mindsets




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Student Clubs in the Library

3/28/2025

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Scheduling Clubs

 Since I've spent more time as an elementary librarian than a middle school librarian, my inclination is often to get really involved in instruction and activity planning. What I discovered at the middle school level, though, was that students and families are so busy that it's hard to do much outside of school in addition to what is already happening. They often don't have time to meet before or after school on a weekly basis, much less follow up with activities between club meetings.

I've found more success trying to schedule short-term clubs, clubs that don't meet every week, or clubs that meet during the school day if at all possible. For example, I did a Lego club that met for 30 minutes after school three Tuesdays in a row, My middle school students are in the habit of coming to the library before and after school from the time that the building opens until the time designated for staff to leave, so since I'm already open to students for check out and study time, it's easy to host student-led clubs during those time periods. We have a 30 minute advisory time three times a week, and one day that's for tutorials can be open to clubs if students don't need to attend tutorials. A once-monthly before school club is easier for some students to attend than one that meets every week.

Meeting infrequently or for a short number of sessions does limit what you can accomplish, and being open to any participants (as opposed to having a sign-up or pre-registration) can make it tricky to plan in terms of materials and space. However, a parent once observed that it was nice to have some low-commitment clubs - experiences where you can show up, participate, and not need a costume or practice or prep work. Many of my students are so over-scheduled that I found it was easier to plan one-shot experiences for each club session, so I didn't have to build on prior experiences and assume the same students would be attending each time.

Types of Clubs in the Library

I've run so many clubs as a librarian - I'm always interested in exploring new things myself, and clubs are a great excuse to get immersed in a new interest and share that with students. I studied with Joseph Renzulli, who developed Enrichment Clusters as part of the Schoolwide Enrichment Model, so I've done lots of different types of enrichment cluster "clubs" over the years, too. Here are several different club ideas:
  • Craft Club - elementary library - met six times on Tuesdays and Thursdays after school for 3 weeks, 45 minutes per session. Each session introduced a new craft (Perler beads, origami, jewelry making, washi tape cards, cartooning), and the final session let students repeat whichever craft they liked most and wanted to do more of.
  • Chess and Choice - elementary library - this met once a week for 10 weeks after school as part of an enrichment club option on campus. The first 35 minutes were for chess, then we had a school-provided snack, and then students could choose either more chess, or a modified D&D game, or puzzles (including Rubik's cubes), or strategy games like Battleship.
  • D&D - modified - elementary library - this was a virtual club that met online twice a week during COVID, when we had a lot of virtual students. This is a more difficult club to run for one teacher because there is too much sitting and waiting with more than five players. If I had to do it again, I'd try this club with parent or older volunteers to run each small group, but I loved getting to run it and witness the creative thinking of the players. I modified a traditional D&D  system to create a simplified character set-up, along with some established goals and fears for them to select for their characters. I created a story outline with obstacles, and an over-arching goal with mini-goals for each session. Then I basically enjoyed my own improvisational skills as students made decisions through the game, and we rolled virtual dice to determine some of the conflict outcomes. I didn't have multiple copies of the real D&D handbooks to refer to, so it was simpler to run my own lighter version than try to frontload all the "real" rules. This was a time-consuming, but very rewarding club.
  • Short Films Club - elementary library enrichment cluster - I had an iPad cart for students to use for this club, and we first explored short assignments, like a stop motion app featuring building blocks, and a sock-puppet app using dialogue, and the camera app using good framing of people. During the second half of the club, students developed their own projects using various formats and tools. The club culminated with a short film fest we shared with parents.
  • Game Design Club - middle school library - This was a new interest of mine, even though I didn't know a lot about it. We tried lots of different existing games at first - card games, then word games, then other strategy board games, then some LARP scenarios, and then some coding with Scratch and Code Combat. Then students used sessions to develop their own original games of whatever type they wanted, and playtested those with feedback from other group members. For a culminating activity, the students connected their own original games into one big escape room type activity (so if you successfully played one game, you got a clue that you could put together with clues from other games to solve the puzzle). We took our games to a nearby elementary school to play-test with some fourth and fifth grade students. The coding piece was labor-intensive, and we lost some students around that time because they basically had to spend time outside the club to be able to make a functioning game experience. I'm not a coding expert and couldn't provide a lot of specific support. However, I had a small number of highly-invested participants who continued to code and show me their independent efforts throughout the following year. I also liked that this was a club that reached students who didn't necessarily join any other clubs on campus.
  • Creative Writing Club - middle school library
    I really love this club, because the whole point of it is that participants get to write whatever they want. We meet once a week during one of our advisory times (it's about 27 minutes). Some advisory times are untouchable with announcements and counseling lessons, but one of the three days a week are saved for tutorials, and any students who don't need to attend tutorials can attend this club instead. I offer one short prompt and post it to our interactive board each week, but students can work on any type of writing they want. I encouraged them to expand their conception of writing to include short films and podcasting, but so far the participants have been working in traditional print media. Sometimes we take time at the end of a session to share with others, and some students work on partner pieces. The students who attend are very invested in it, and again - for very busy students, it's nice to carve out some creative time. If a student can't attend one session, it doesn't make or break their overall participation in the club.

    I'm in the first year of this club, and our plan is for students to select 2 pages of content in any combination - 4 poems, one story excerpt, several illustrated jokes, an essay - or whatever they want to share - and publish it in a bound book at the end of this year - one to have on display in the library, and one for each contributor. I actually planned to set up a digital showcase website with videos, artwork, and other pieces, but it never took off and I ran out of time with all my other initiatives happening. I still have hope that this will happen and we'll go digital . . . but I also love those minutes where we're all writing in our journals, just because we want to.
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MS Game Design Club sharing their projects with elementary students
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Game Design Club sharing their final projects with elementary students
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Creative Writing Club promotion graphic
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Sample Creative Writing Club prompt - a new one is offered each week, but students can choose to write whatever they want

Student-Led Clubs in the Library

I would love to give my all to every single experience, and collaborate with even more colleagues (especially the musical theatre directors and the D&D club), but there aren't enough hours in the day. Still, I have students asking about opportunities, and if I can make it happen, I'm happy to, so student-led clubs are one option.

Student-Led Book Clubs
The age-old struggle with a school-based book club: some students read "ahead" and spoil things in discussion for others, while some are reading "behind" schedule or don't finish the book at all. As a classroom teacher, my solution was to give students reading time the first week (and two weekends) to finish reading the whole book, and then to schedule 3-4 small group discussion sessions with established types of questions.

In my middle school, I didn't have enough free dates available to schedule multiple book clubs, but I have some student leaders who were willing to lead discussions. We kept the same expectation that everyone read the book before the the club meeting, and we were able to offer multiple different books and genres with different student leaders. "Book Club" actually meant four or five small groups spread out around the library at the same time, with one student leader talking about The Inheritance Games with her group, and another discussing Artemis Fowl with his. I provided some simple snacks, and the one-time discussion lasted for the 20 minutes after school dismissal until the official end-of-day time for teachers. We ran a second session with different books (but mostly the same student leaders) two weeks later, and a third two weeks after that.

This was a great way to develop student leadership skills and friendships - although the book club leaders generally invited their existing friends to participate in their clubs, we also promoted it at Library Club meetings and on library signage, so any additional interested students were welcome to join and participate. I didn't do a lot of in-depth training with club leaders about how to keep conversations going or include everyone in discussions, but we did touch base about creating some questions in advance (and many of these students were library aides who had already demonstrated great social skills and leadership skills in other areas throughout the year).

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Student-led historical fiction book club meeting
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Student-led mystery book club meeting
Library Club
This club was started by my middle school librarian predecessor, and I have to say, this one is hosted by students, who lead most of the activities, but I do more of the planning than with other student-led clubs. I don't have an adult library assistant at my middle school, but I have student library aides who help with check-out, check-in, and shelving each class period. Those library aides take turns hosting each monthly Library Club meeting.

Library Club is open to any students who want to attend, and it meets about once a month before school for about 40 minutes. We close the library to before-school visitors on Library Club meeting days, and the club has more than 90 members this year, with about 70 regular attendees. Basically, it's a great opportunity to promote upcoming library events, to offer students a chance to share ideas and lead stations or other clubs, and  to include students in a school activity when they might not take part in athletics or performing arts programs.

The schedule usually runs something like this:
   Sign-in, pick up a giveaway (bookmarks, stickers, raffle tickets for prizes like pens or paperback books)
  A short social game (it could be as simple as Rock, Paper, Scissors) that mixes the group up to talk to different people
  Announcements about Library Club opportunities and events - with time for feedback and ideas
  Pair or small group discussion time about books or reading habits - again, something that gets them up and mixing and talking to different people
  A craft activity tied to books (we've done rainbow scratch-off book covers, ugly sweater books, decorate a duck, and more)
  Book checkout/return and reading or discussion time as they finish the craft

I generally make the slides with the announcements, and the student hosts decide on the game, craft, giveaway, and discussion questions with my input based on what supplies are needed. The student hosts advance the slides and talk through the information and lead the activities.
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Student hosts chose a Hawaiian theme for this Library Club meeting
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Chess Club
I know how to play chess, but nobody is going to come to me for advice about how to play unless they're complete beginners. I had some students who wanted to start a chess club, and I have chess sets in the library, so we established that they could have chess club on Tuesday mornings in the library - even while other students were in the library doing other things. It was not a competition team and there was no agenda other than time to play chess matches (and they only had about 30 minutes). It started with a friend group and some other students showed up to play, too. The group leader eventually stopped coming and it fizzled out after a year, but it was very low-maintenance on my part, since providing the game sets and a space was really all they needed. Obviously, it's not a competitive preparatory experience, but again - that low-commitment opportunity has value for some students, too.

Crochet Club
In my first year in the middle school library, I tried to establish Thursday mornings as craft mornings, and I had a great volunteer who knew how to crochet and was willing to work with a small group of drop-in students to work on projects. We had some other crafts out from time to time, too, but we had a lot of interest in crochet, even if we didn't quite have enough time in a morning to get a beginner started from scratch and progressing. We also packed up some take-home crochet kits with QR codes leading to directions for the summer.

In my second year, we still had some yarn and crochet hooks, and I put the bins out for our maker days. A small group of students started asking permission to take them out at lunch time, and eventually it grew into a club that met most days at lunch and once a week after school for 20 minutes. Many of these students asked to take some materials home over the weekend if they promised to return them, so we created some simple sign-out forms for that. I'm really proud of this club, because it meets students wherever they are and allows them to take complete ownership of their level of investment - whether they sit with other students who crochet, or work on one straight line, or complete multiple projects and want to spend time outside of school creating as much as possible.
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Student-led Crochet Club started with a lunch group
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To-Go Crochet Kits for over the summer, with crochet hooks, yarn, and project directions
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Sample crochet project: frosted donut

There are a million clubs I haven't run, but just you wait!
What are some of your club success stories?
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Using Beanstack for Community Reading Challenges

3/26/2025

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The Short Part First:

Overall, I felt that Beanstack was visually appealing and included a lot of good components for different types of reading challenges and personalization options. However, the system did not catch on with my campus ELA teachers or a lot of the students, even after significant promotion, and it is missing a couple of pieces that would make it more user-friendly. Ultimately, the high price tag overcomes its appeal.

What I Was Looking For with Beanstack

I wanted to use Beanstack as a system that would be like Goodreads for kids - and I hoped teachers and maybe parents would also participate in schoolwide reading challenges to promote a culture of reading around campus, and make it a really visible part of our school community. I was not looking for something like Accelerated Reader for accountability or points, but a system that would celebrate all the reading happening, and draw more teachers and students in to the process.

I know that for me, using Goodreads is a great tool to see what I've read before, and it helps me know myself better as a reader. I might think I read a lot of fantasy, for example, but when I look back on what I've actually read, I read a lot of realistic fiction. Knowing that can help me think more about how to stretch and try new genres. This list also helps me find new books - I can revisit my "Read" list and remember authors or series or types of books that might help me find my next great read. As a librarian, Goodreads also helps me sort books into categories that's useful for remembering titles to recommend to others for specific purposes, but I know lots of readers like to recommend books to friends, too, so I thought it would be empowering to teach readers to pay a little more attention to their reading lives with an ongoing system.


Before Beanstack

I've used Beanstack with my middle school for almost two years now. Prior to that, I was an elementary librarian and I used a system of Google Forms as a sort of Beanstack tool - especially for our state selected Texas Bluebonnet Battle of the Books program, but also for schoolwide reading challenges.

I love Donalyn Miller's work about the 40 Book Challenge, and I didn't want to curtail what choices students had about what they could read. Previously, as a 5th grade classroom teacher, I used the 40 Book challenge with students and had them create their own Infographics to capture their reading lives. I did a lot of explicit instruction with students around not gaming the system by reading lots of short books to get to 40, but to really pay attention to what they enjoyed reading. Your book was 300 pages? Sure, that counts for two books. You read a fantasy series with 450 page books? Count each one as three books - just read for real, and keep up your independent reading habit.

At my first elementary librarian position, we had a lot of new teachers and a lot of students who didn't have strategies for managing their reading lives. Most students enjoyed reading, but many stuck to the same authors and series week after week. Then COVID came with lots of disruption, and reading was not a regular part of many of my students' lives for a while. When things got to a semi-normal state again, I wanted a schoolwide reading challenge - the idea that everyone reads, and everyone reads self=selected texts, and there's a lot to celebrate in the reading that takes place.

So we set a schoolwide reading goal of X number of books completed, and created a wall visual in the hallway to show our progress. The first year, it was a map of the USA, and since our mascot was a Trailblazer, our horse mascot traveled from our city in Texas to various locations on the map, where one book was equal to a mile traveled. I used real miles to mark distances between funny tourist attractions and included fun facts about the locations in the display, which took a lot of time to manage. So the following year, I created a fictional set of three lands (Fiction, Nonfiction, and Poetry), where the attractions (Mystery Falls, Biography Bay) were all exactly 100 miles/books apart. This distance was a little too far to see a lot of momentum at first, when we really needed it, but our goal was 3000 books for 2023, so if we had set the distance at 50, it would have involved a lot more locations to create.

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The first year: a laminated USA map where we traced miles traveled in terms of books read
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Unique roadside attractions with fun facts are labeled on the sides as we "traveled" to them
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The second year: The Land of Fiction, Nonfiction, and Poetry, with each location separated by 100 miles traveled/books read. Student adventurers added pictures of their hero selves as they contributed to the journey.


To submit books for the Schoolwide Reading Challenge, students and teachers filled out a short Google Form. Our youngest students (PK-K) had a piece of paper where they could color in a dot for each book they read without naming the books. Participating 1st and 2nd graders could come in to the library to tell me or the library assistant (or their classroom teacher) about books they had read. And 3rd - 5th graders and teachers filled out the form directly - it was simple and asked students for their name, dropdown classroom teacher, book title and author, what the book was about, and what they liked about the book. When I taught students to use the form, I explained that the last part was most interesting - what did they really think when they read it? Some of them struggled to write beyond short phrases like "it was really funny," but others evolved to make claims with supporting evidence over time. I used some of the quotes from this form in digital book advertising on slideshows, announcements, and social media. I also taught students that in the "what is the book about" section, I did want them to tell me something I couldn't tell from just the back cover - so this was a little accountability or proof that the book was truly read. 

Of course, I wasn't with each student all week, so I didn't know for sure if they actually read the book - but Goodreads doesn't know that about its users, either. I really tried to teach students that if the data is fake, it doesn't matter, so the point is not to list a million book titles, but to really have a record of your real reading, and to be able to share book recommendations with each other. We had a significant number of really invested students and staff members participate.

I also realized that for some students, writing - even on a short Google Form - was a barrier to participation, since we had a lot of students who struggle with that, so a tool that used voice to text would have been helpful. We did encourage students (even older ones) to come and talk to library staff or their classroom teachers if they felt like the form was too much for them.

As students completed 10, 25, 50, and 75 books, we recognized them on the morning announcements, and we also used our library button maker to create physical badges for students who reached those milestones. We didn't have a large incentive budget and we didn't want to create a whole bunch of artificial reward blocks for our real readers, but, along with the community wall display of progress, we did want to celebrate that reading was happening.

Overall, I liked the idea of an ongoing, schoolwide reading "challenge" to celebrate reading and make it visible on campus. It was optional, but encouraged through library visits, announcements, the wall display, and in some classrooms where teachers had bought in. It was never too late to start participating throughout the year, and it was understood that in some seasons of the year, your reading life is more active than other times. Since our campus was familiar with Google, Google Forms was accessible for a lot of students, if not visually engaging. And while the data kicked out into an Excel spreadsheet, the way we tracked it was time-consuming (for example, students would enter their names differently on the form sometimes - so Jessica Brown might be Jess B or Jessie Brown or Jessica B - meaning the search and find feature for Jessica's book total (or a given book title) was tricky.

I really wanted students to be able to create to-read lists (another Goodreads feature) alongside their "read" lists, but the Google Forms system didn't really work that way, and it didn't allow students to easily view what they read over time, either. Our library management system had a "list" feature that I tried to teach students to use this way, but it did not show book covers on the student-facing side of books checked out, and of course we didn't have a library of book covers baked into Google Forms, either - and the cover is a really helpful tool for a lot of elementary users. So when I moved to a middle school library and had the opportunity to use Beanstack, I hoped it would be the tool I was looking for.



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Middle School Reading Challenge Display: Top Ten Favorites in various categories (landmarks, sports, desserts), with a new one unlocked for every 100 books read and recorded in our school community. I used a Google Form to survey the staff and students about their favorites in 20 categories at the beginning of the school year.

What Beanstack Does

Beanstack is like Goodreads, to a certain extent. It has a collection of book titles and covers in the system so that users can type in books read, and the system often recognizes the title and author and book cover right away (this is less true with more recent books). There is some confusion with new student users about the fact that Beanstack is NOT an eBook platform - the books listed are not available for borrowing, reading, or purchasing - it's only a tool for managing and tracking your reading habits. Some of my less avid readers were confused about the point of it, so I needed to do a lot of instruction around how we pay attention to things we track and measure, and the value of a strong reading life, and how it's empowering to understand your reading habits, just like you might attend to aspects of your health like nutrition and sleep and exercise.

Our district purchased the system and all students were automatically enrolled in Beanstack, which is a computer app located in our district's learning management system portal. Students can track books read, pages read, and minutes read. It is similar to the Google Form I described above, but the user interface is more engaging, and the system already knows the user (no entering name, grade, or homeroom/ELA teacher each time), and the system also often finds the exact book they're trying to log after a few keystrokes, so entering data is shorter on the user end.

Beanstack also offers digital badging, which I really liked - so it was possible for students to "unlock" achievements after they read X number of books or minutes. It offers pre-made reading challenges with header images, achievement levels, and badges already created, or you can personalize the challenges and create your own badges. I used the same template for Beanstack badges as our physical button maker template, so that the challenge completion of the digital badge was the same as the physical badge students earned. A note on that - I have middle school student library aides who designed a couple of different styles of physical badges for minutes read and books read - and we kept them out on the library counter so everyone could see them - it was a good visible encouragement to participate. We also had an in-library slideshow recognizing participants with various minutes read and book totals.
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Student-created physical buttons for reading challenges, some of which mirror the digital badges they earn in Beanstack


Beanstack also offers some pre-made challenges with validation, so you can ask students to complete a task and then ask questions to validate they completed it. You have to go in and check the responses to award completion badges for those tasks, though - they aren't automatically given.

Another tool Beanstack has is virtual tickets. So let's say there's a Bingo Challenge, and a student completes one square. They might earn one ticket for each task completed. They can put that ticket in to any digital prize bucket you establish - for a Slinky or a Rubik's Cube, or a Squishmallow, or a gel pen. So a reader who only completes one task might only have one ticket, but they still have a shot at winning an incentive. Students who complete six tasks might have six tickets - all toward the gel pen, or spread out among prize options. This is also true for minutes or books challenges - so students might earn a ticket and a digital badge for reading one hour, digital badge only for reading five hours, a ticket and digital badge for reading 10 hours, and two tickets and a digital badge for reading 20 hours. You can set up tickets and badges at any interval you choose, but it adds another step to load the incentive images and options. Not everyone is good with prizes related to reading, so it's not mandatory to use those tickets at all. Others prefer to use tickets for above and beyond tasks - like submitting book reviews - and you can set up reading challenges that way in Beanstack, too.

There is a tool in Beanstack that flags readers who enter a lot of minutes or books, and you can see a report with "flagged entries" as the administrator. As you get to know your readers, you will see patterns of reading that don't seem realistic and you can have conversations around real data, and you will also see very avid readers who regularly get flagged because they read so much. Beanstack allows you to "verify" certain students so they can enter as much reading as they like without limits. For others, you can set the default limit where a message pops up saying "This seems like a lot of minutes - are you sure?" and an additional limit (3 hours for example) of reading logging per day. For students who only tended to enter reading minutes when they visited the library, this resulted in them wanting to log all their minutes for a month in a single day so they didn't have to enter individual 45-minute reading blocks ten times, for example - so it became a chore if they hadn't kept up with entering data. To me, it didn't seem like a big lift, but for many students, it did seem like an extra task with not a lot of value, even if we had talked about being able to use the data to make their next reading choices or reflect about their reading habits.

Beanstack has a feature where teachers can enter book recommendation lists, and students can friend each other and see what titles they're reading (you can turn this feature off if you prefer), but teachers and students cannot friend each other and share books they've read in the system. I have requested a to-read list feature, but it does not exist yet - and I really wanted that so that when I do book talks, students could create lists with book covers within Beanstack - so their read and to-read lists are housed in the same place. Even if they can't all check out the same book I recommend that day, they can come back for it later if they have it on their to-read lists.

Beanstack also has a lot of reporting data that teachers and program administrators (the librarian) can see, like most popular books read, total minutes, total books, book completion or minutes for each student, badges earned per student, top ten readers for books, minutes, or pages, and more, for any given time period you set.


Drawbacks of Using Beanstack

  • The biggest drawback for me is price. Beanstack is really expensive, so even though it saves some time, it's hard to justify the expense. You get a discount if other schools in your district also subscribe to Beanstack, so if not everyone else is on board, the price climbs for your campus.
  • I appreciate the option to create my own challenges and personalize the badges students can earn for various reading achievements. However, you can't upload challenge badges within the challenge - the badge uploads are in a separate menu. So you have to plan all your badges and upload them to one part of Beanstack, and then go in to the challenge menu to actually set the challenges up and add the badges in. This adds a lot of steps, particularly when you want to offer frequent badges to motivate readers to participate. I found that if I named each badge image by the number of books or minutes, it helped a lot, but I needed to track carefully to avoid errors, since my badges tended to be in hours and the system "speaks" in minutes.
  • I had concerns about cheapening the reading experience by incorporating incentives (if you've read Daniel Pink's Drive and thought about intrinsic and long-term motivation, you may share some of these). I do think the way Beanstack is rolled out on campus makes a big difference - it can be about reading awareness that varies from person to person, and not about competition or points - but if adults aren't careful, I think it could be perceived that way. Leaderboards showing progress in minutes and books show up on the login screen, comparing participating schools within your district. This could motivate some students, but may inspire exaggeration in others. Over-use of tickets and physical incentives might increase fake logging, which is the opposite of the goal. I think it's possible to use this tool in a positive way, if the community is consistent and thoughtful.
  • I wish Beanstack had a to-read list feature. This would be a great way for students to see what they've read and manage what they'd like to read in the same space.
  • The user interface is visually appealing, but it does require 4 clicks to get to the logging page, where users then select the date, add the title and author, and add either minutes read or pages or mark a book completed. This was not too big a lift for me or for avid readers and writers, but for reluctant readers who weren't regularly tracking until they visited the library for a lesson, it did seem like a lot of work and they wanted to lump all their minutes into one logging session (which is prohibited), instead of clicking on all the individual days they actually read.
  • Many of the pre-made challenges had too few minutes or books for my avid readers - they would join a challenge and finish it in three or four days instead of taking a month. This meant that I needed to create more elaborate challenges to meet their needs, and the biggest piece of that work was creating badges. I had some of my student library leaders create them in Canva, but I still needed to plan which minute or book or page intervals would need badges, because the badge image and title need to be part of the design to avoid confusion when entering them into the challenge.
  • I just couldn't get a critical mass of campus to participate. As a middle school librarian, my ELA teachers were not hostile or anything - they just had other systems in place and weren't looking to use Beanstack. I promoted it extensively to our staff and parents, and I had a total of about 70% student participation, with about 30 - 35% regular participation. Some teachers reported that it was just a little clunky to use, but I didn't find it cumbersome with regular tracking. I spent the first year really promoting this program, including offering incentives, and ultimately creating a wall display as a reminder (which was the whole thing I was trying to avoid having to manage in the first place). Again, since I'm a librarian, I have a bubble of people around me who read a lot and are invested in attending to their reading lives, so many of my closest friends use apps like Goodreads - but many of my students and some teachers struggled to understand that Beanstack was for paying attention to reading habits, and not an eBook provider. I also had a few avid readers who just couldn't be bothered to record reading in Beanstack; they were perfectly happy with their reading lives the way they were.

What I Liked about Beanstack

  • I appreciate the timely customer service. Whenever I've had questions, the team has responded within 24 hours - usually within three or four - and when appropriate, they send step by step video demonstrations created just for me in the response. They regularly ask for feedback with surveys, and offer tutorials and help articles.
  • I liked a lot of the existing reading challenge templates, which you can easily copy and offer to your campus community. These include state book award lists, such as Bluebonnets and Lone Stars, seasonal themes, and options for younger and older students.
  • When I used tickets with challenges for incentives like slime or gel pens, I liked that low-participant students still had a chance to earn a prize, even if they only earned one total ticket. The ticket set-up is a little cumbersome on the admin side, but the digital drawing and the user side are clean and easy to use. For example, if a user earns 10 tickets and only applies 7 to a given incentive choice, the system clearly shows "you have three tickets left" so a user can apply those.
  • I liked the gamification for students who are motivated by that. Just like tracking exercise or keeping your language app streak alive, Beanstack (which also celebrates streaks) is motivating to some users to keep reading going.
  • Beanstack has an app, and both the phone and computer versions allow users to go into the log minutes menu, click start, and read, and then click stop when they finish, allowing real-time recording instead of estimating.
  • I appreciated the huge variety of reports I could pull to see student reading behaviors (but since many students weren't recording reading, I didn't have an accurate set of data about the reading that was really happening on campus). I was able to pull up individual readers, specific grade levels or ELA classes, most-read titles, most-earned badges, lists of readers by minutes or books read for a given time period, specific reading challenge activity, and more.

Reading Challenges with or without Beanstack

I've used Reading Challenges with experience incentives to encourage reading over breaks (fall, winter, spring), and while it is easier with Beanstack to some extent, it can still be managed with Google Forms or other digital systems. Students who complete X number of reading minutes (usually about 3 or 4 hours a week) are eligible to participate. If they submit their reading by the deadline, I make buttons with our library button maker to serve as their Party Invitation, and email students to stop by the library to pick them up, with information about the experience.

We've done a Crafts and Treats Party, where I get some cookie and chips packages in bulk and serve hot cocoa, and put out some special craft materials we don't typically have out for our usual library stations or Maker Days. These have included glow stick light sabers, rock painting, calligraphy, jewelry making, and seasonal crafts. We also have done a Cookie Decorating Party - I'm fortunate to have a parent who decorates cookies and cakes, and she sets up kits for this and comes in to help support the students. I have a small activity budget to support supplies for these experiences, and PTA helps by either donating or purchasing snacks.

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The First Part Last

Again, while Beanstack came close to being the tool I was hoping to find, it didn't work as smoothly as I hoped. It was too expensive to keep when it did not seem to increase reading frequency or engagement among reluctant readers (although it did seem to amplify visibility of some participating readers and their reading habits). I do think it's a tool with a lot of promise and it could be successful in some communities, and more effective with some refinement, but at the current price point, I'll have to choose other methods to support readers as they grow their reading habits.
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Karaoke Lunch Party

3/1/2025

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Karaoke Lunch Parties are one of the simplest and most effective programming ideas I've had this year. And actually, credit belongs to a student, because I was trying to think of a new experience as part of our Schoolwide Reading Challenges (in the fall, we have a Crafts and Treats Party for reading challenge participants, and after winter break we have a Cookie Decorating Party for reading challenge participants). My student library aide loves singing, and suggested a karaoke day. I also love singing, and realized this would be an easy way to invite students in to the library on a regular basis, so karaoke lunch party was born.
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I already have a significant number of students who visit the library with passes during our three lunch periods. I bought a basic karaoke machine with two microphones, and, with student support, created a simple slideshow with links to karaoke music on YouTube. Karaoke is the kind of thing that grows - so while only the bravest volunteers will take the microphone the first time, others will join in if there are more opportunities. So I had some student leadership in charge of the machine at each lunch shift on karaoke days, who made sure to either keep singing themselves, or to pass the mic to volunteers, and before long, we had staff members coming in to join us.

We have karaoke lunch parties about every other Friday. I did have concerns that it would disturb students who come to the library for quiet time during lunch, but  since they have a majority of quiet(ish) days in the library, I felt like it was okay to have some exceptions and invite some other students to shine.

Every time a student has a positive experience in the library, it feels like a win, so providing time and space for students to engage in different kinds of learning activities is always a goal for me.

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Game-A-Palooza

1/22/2025

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Last school year I started a Game Design Club in my middle school library. This year, I couldn't commit to a year-long before school club, even on an every-other-week basis, but I knew I still had students who were designing and creating their own games, and I wanted to be sure they had a forum to share them.

I also enjoy game nights with my friends, and I thought the power of bringing people together to play games - just for fun - was a great idea to connect our community. Since it is always challenging to find time in our busy school calendar, I scheduled this event on a Saturday morning in January, from nine to noon.


Scheduling

My original vision for the time was that for the first hour, people could come and learn how to play games. The second hour would be for practicing and demonstrations of original games, and the third hour would be for tournaments. However, since schedules are so busy, it ended up being a flexible drop-in time, so participants got to try whatever games were available for that time block.

I had student leaders sign up to run games for an hour or 90 minutes or all three hours. I lined up a few adult volunteers for each of the three hours so I wouldn't be alone if I had a huge turnout, and I arranged for the robotics team to come with small test plane kits for the last hour.

I set up signage for each time block to put out at each station area, so it was clear where each station leader could go as they arrived to lead their games. We had original student games, a D&D group (we have a thriving campus D&D club run by two colleagues), card games, strategy games, word games, and more. Some student leaders showed up and ran their station for an hour and then moved on to play other games for the next two hours.

Unlike our Trivia Night in the fall, we did not require pre-registration for students to attend, so we didn't know how many people to expect. School families were welcome to attend, and it ended up being a very cold day, so we served hot cocoa. While the turnout was somewhat small (about 40 people total), most of the attendees stayed the whole time. I didn't schedule myself at a game station so I'd be available to deal with whatever popped up, but since the event was kind of small, I was able to rotate to different stations and play different kinds of games with students and their parents - it was really fun!


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Robotics Team Station
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Original student-created game

What I Learned

Next time, I think I'd start the event at 10 and stop at noon - we didn't really need all three hours and it would give students a little more time to sleep in. We had far more people by 11:00 than we did right at 9:00.

It was smart to coordinate with student representatives from D&D Club and the Robotics Team liaison - those groups got to showcase their clubs a little, and they provided some variety at the event.

I didn't intentionally prohibit screen-based games, but it ended up being kind of refreshing and more of a connecting event since the games were all face to face instead.

I would do a lot more promotion directly to families well in advance next time. I promoted a lot to students in classes, and approached game station leaders directly to ask if they would help out and what station they'd like to manage. We had students running stations and their parents and younger siblings (3rd - 5th grade) came to play along with our middle school students. It was a really nice free family event with no prep or big demands - I think we would have had a lot of interest if there weren't so many other competing demands that it's hard for people to be aware of everything going on at school.

When I ask people to register in advance, we tend to get lower turnouts, because people don't want to commit until the last minute. It's nicer for families to be able to drop in without signing up, but it was pretty stressful to have no idea who was coming. If we had had 100 people show up, it would have been overwhelming to the space and we would have had to spill into the hall, so some type of pre-registration might be needed if the event continues to grow.
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    Jamie Wright

    I've had the privilege of working with hundreds of students and families in IA, CT, NC, MO, TX, and Canada. I love being a teacher-librarian!
    My previous roles have included preK - 12 music, K-8 gifted and talented, K-8 creative writing, and 5th grade general education. I love reading, writing, travel, and quirky ideas.

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