A complex story about four students brought together to unravel a mystery that threatens the privacy and fabric of society. Each student has a unique gift--Reynie is an excellent problem-solver, Kate is acrobatic, Sticky has a photographic memory, and Constance is highly tenacious. After a series of complex tests to prove their worth, the four students must work together against a man working to control their minds.
A sophisticated story, somewhat reminiscent of The Westing Game, but with more physical action. Lots of puzzles within the main story, and an intriguing conspiracy with kids at the center of the solution. This book is frequently popular with advanced readers; its length and vocabulary are intimidating to some readers.
You can eat whatever and whenever you want, so long as it's during meal hours in the cafeteria. You're allowed to keep the lights on in your rooms as late as you wish until ten o'clock. And you can go wherever you want around the Institute, so long as you keep to the paths and the yellow-tiled corridors."
"Actually," Reynie observed, "those all sound like rules."
The best discussion questions, of course, are generated by and contemplated by readers. These questions are designed to avoid major spoilers about the book, and to provide a starting point for teachers, parents, and student reading groups.
**Questions Coming Soon**
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